OpenGL: Meshes and PNG Textures
October 25, 2009 Matteo Bertozzi | Filed Under OpenGL | No CommentsStill experimenting with OpenGL, I’ve played just few games in my life Formula 1 and Tomb Raider. The second one, is more interesting to “reproduce” to learn something of OpenGL, meshes and how all of this world works. Following the latest posts, I’ve added the PNG support to the GLData Sample, so you can now load BMP and PNG Textures.
The Source Code is available here: GL Data Source Code.
