OpenGL: Walk Around Camera

November 1, 2009 Matteo Bertozzi | Filed Under OpenGL | No Comments

Again, another week spent on OpenGL. I don’t know why but I cannot stop to experiment with Meshes, Vertexes, Faces and Textures. It’s too amusing! But Todays, post it’s just an update of GLData, the small gl data library that I use for my experiments.

OpenGL Walk Around

The new features, for this update are: Speed-up in GL throughput, and Camera. I’ve adjusted data structure to use directly glVertexPointer() and related gl*Pointer() functions. The main.c file was adjusted to handle direction keys (Up, Down, Left, Right) to allows you to walk in your 3d world, like any First-Person shooter video game.

You can download the GLData Walk Around Source Code it. (Mesh not Included)

PS: For my Qt followers, and for those which they are waiting for my File-System/Distributed Computational System: I haven’t forget Qt and the lovely memset(); I’m just exploring a bit (give me some week), a world that I’ve completely ignored.

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